class Uui_serverMinigame_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/interfaces/ui_serverMinigame.ui_serverMinigame_C:WidgetTree'";
    TArray<unknown> DynamicBindingObjects = {};
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/interfaces/ui_serverMinigame.ui_serverMinigame_C:ExecuteUbergraph_ui_serverMinigame'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    struct FDrawToRenderTargetContext canvasContext = {
        "RenderTarget": nullptr
    };
    struct FVector2D math_MGlastloc = FVector2D(0, 0);
    TArray<unknown> mathMG_probs = {};
    TArray<unknown> mathMG_rowNumbers = {};
    bool isActive = true;
    int32 wireMG_amount = 4;
    TArray<unknown> dictionary_SEasy = {};
    TArray<unknown> dictionary_easy = {};
    TArray<unknown> dictionary_normal = {};
    TArray<unknown> dictionary_hard = {};
    TArray<unknown> dictionary_SHard = {};
    int32 hackMG_attempts_max = 8;
    float slidersMG_speed = 100;
    struct FVector2D mazeMG_mousePos = FVector2D(0, 0);
    struct FVector2D lastMousePos = FVector2D(0, 0);
    struct FVector2D mazeMG_lastMousePosition = FVector2D(0, 0);
    struct FVector2D cursorDelta = FVector2D(0, 0);
    int32 pipeMG_packets = 10;
    int32 pipeMG_obstacles_div = 10;
    struct FIntPoint pipeMG_movementDirection = FIntPoint(0, 0);
    float pipeMG_timerSeconds = 0.5;
    int32 pipeMG_packets_gathered = 10;
    float pipeMG_speedMult = 1;
    struct FIntPoint pipeMG_gridSize = FIntPoint(14, 10);
    int32 simonMG_size = 16;
    int32 simonMG_simonMaxSteps = 4;
    float simonMG_delay = 0.5;
    bool isDeath = true;
    bool isLol = true;
    int32 bitfitMG_amount = 8;
    bool bHasScriptImplementedPaint = false;
    enum Visibility = ESlateVisibility::Collapsed;
    class UButton* Button_0;
    class UButton* Button_128;
    class UButton* button_exit;
    class UButton* button_exit_wireMG;
    class UButton* button_fitMG_exit;
    class UButton* button_fix;
    class UButton* button_hackMG_exit;
    class UButton* button_hackMG_refresh;
    class UButton* button_mazeMG_exit;
    class UButton* button_pipeMG_exit;
    class UButton* button_pipeMG_pipe_C;
    class UButton* button_pipeMG_pipe_E;
    class UButton* button_pipeMG_pipe_R;
    class UButton* button_pipeMG_pipe_S;
    class UButton* button_pipeMG_pipe_T;
    class UButton* button_pipeMG_pipe_X;
    class UButton* button_pipeMG_start;
    class UButton* button_scrambleMG;
    class UButton* button_simonMG_begin;
    class UButton* button_simonMG_begin_1;
    class UButton* button_slidersMG_exit;
    class UCanvasPanel* canvas_maze;
    class UCanvasPanel* canvas_mazebox;
    class UCanvasPanel* canvas_mazeMG_cursor;
    class UGridPanel* canvas_pipeMG;
    class UHorizontalBox* hb_WireMGBottomButtons;
    class UHorizontalBox* hbox_hackMGLine_0;
    class UHorizontalBox* hbox_hackMGLine_1;
    class UHorizontalBox* hbox_hackMGLine_2;
    class UHorizontalBox* hbox_hackMGLine_3;
    class UHorizontalBox* hbox_hackMGLine_4;
    class UHorizontalBox* hbox_hackMGLine_5;
    class UHorizontalBox* hbox_hackMGLine_6;
    class UHorizontalBox* hbox_hackMGLine_7;
    class UHorizontalBox* hbox_hackMGLine_8;
    class UHorizontalBox* hbox_hackMGLine_9;
    class UHorizontalBox* hbox_hackMGLine_10;
    class UHorizontalBox* hbox_hackMGLine_11;
    class UHorizontalBox* hbox_hackMGLine_12;
    class UHorizontalBox* hbox_hackMGLine_13;
    class UHorizontalBox* hbox_hackMGLine_14;
    class UHorizontalBox* hbox_hackMGLine_15;
    class UHorizontalBox* hbox_hackMGLine_16;
    class UHorizontalBox* hbox_hackMGLine_17;
    class UHorizontalBox* hbox_hackMGLine_18;
    class UHorizontalBox* hbox_hackMGLine_19;
    class UHorizontalBox* hbox_hackMGLine_20;
    class UHorizontalBox* hbox_hackMGLine_21;
    class UHorizontalBox* hbox_hackMGLine_22;
    class UHorizontalBox* hbox_hackMGLine_23;
    class UHorizontalBox* hbox_simonMG_bottomRow;
    class UHorizontalBox* hbox_simonMG_topRow;
    class UImage* Image_27;
    class UImage* Image_28;
    class UImage* Image_29;
    class UImage* Image_34;
    class UImage* Image_293;
    class UImage* image_backgroundMatrix;
    class UImage* image_backgroundMatrix_1;
    class UImage* image_lines;
    class URetainerBox* RetainerBox_48;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_0;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_1;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_2;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_3;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_4;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_5;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_6;
    class Uuicomp_serverWireMG_button_C* serverWireMG_bottomButton_7;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_0;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_1;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_2;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_3;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_4;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_5;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_6;
    class Uuicomp_serverWireMG_button_C* serverWireMG_topButton_7;
    class UWidgetSwitcher* siwtcher_death;
    class USlider* slider_pipeMG_speed;
    class UWidgetSwitcher* switcher_death2;
    class UWidgetSwitcher* switcher_games;
    class UWidgetSwitcher* switcher_hints;
    class UTextBlock* text_collectedPackets;
    class UTextBlock* text_hackMG_log;
    class UTextBlock* text_pipeMG_speed;
    class UTextBlock* text_timer;
    class UTextBlock* text_timerBest;
    class Uuicomp_serverMG_mazeTonnel_C* ucomp_mazeMG_finish;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_0;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_1;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_2;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_3;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_4;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_5;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_6;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_7;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_8;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_9;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_10;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_11;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_12;
    class Uuicomp_serverMG_bitfitElement_C* uicomp_serverMG_bitfitElement_13;
    class Uuicomp_serverMG_slider_C* uicomp_serverMG_slider_0;
    class Uuicomp_serverMG_slider_C* uicomp_serverMG_slider_1;
    class Uuicomp_serverMG_slider_C* uicomp_serverMG_slider_2;
    class Uuicomp_serverMG_slider_C* uicomp_serverMG_slider_3;
    class Uuicomp_serverMG_slider_C* uicomp_serverMG_slider_4;
    class Uuicomp_serverMG_slider_C* uicomp_serverMG_slider_5;
    class UVerticalBox* VerticalBox_slots;
    class UmainPlayer_C* ppl;
    class UTextureRenderTarget2D* rtTarget;
    class UMaterialInstanceDynamic* dynmat;
    class UCanvas* canvas;
    TArray<class Uuicomp_serverMathMGSlot_C*>* mathMG_rowNumberSlots;
    int mathMG_row;
    class AserverBox_C* server;
    bool finished;
    float time;
    TArray<class Uuicomp_serverWireMG_button_C*>* wireMG_bottomButtons;
    TArray<class Uuicomp_serverWireMG_button_C*>* wireMG_topButtons;
    TArray<class Uuicomp_serverWireMG_button_C*>* wireMG_allButtons;
    class Uuicomp_serverWireMG_button_C* wireMG_dragging;
    TArray<class UHorizontalBox*>* hackMG_lines;
    TArray<class Uuicomp_serverHackMG_symbolCluster_C*>* hackMG_words;
    int hackMG_len;
    FString hackMG_correct;
    int hackMG_attempts;
    TArray<FString> hackMG_wordsString;
    enum_difficulty difficulty;
    int minigameType;
    TArray<class Uuicomp_serverMG_slider_C*>* serverMG_sliders;
    class Uuicomp_serverMG_slider_C* slidersMG_selected;
    float deltaTime;
    TArray<class Uuicomp_serverMG_slider_C*>* serverMG_sliders_stack;
    TArray<struct FVector2D> mazeMG_points;
    TArray<class Uuicomp_serverMG_mazeTonnel_C*>* mazeMG_segments;
    bool mazeMG_cursorMove;
    float cursorSpeed;
    bool mazeMG_cursorHold;
    TArray<class Uuicomp_serverMG_pipe_C*>* pipeMG_pipes;
    int pipeMG_selectedPipe;
    TArray<class UButton*>* pipeMG_pipeButtons;
    class Uuicomp_serverMG_pipe_C* pipeMG_activePipe;
    class Uuicomp_serverMG_pipe_C* pipeMG_previousPipe;
    float pipeMG_timer;
    TArray<class Uuicomp_serverMG_simonButton_C*>* simonMG_allButtons;
    TArray<class Uuicomp_serverMG_simonButton_C*>* simonMG_aactiveButtons;
    int simonMG_simonStep;
    TArray<int> simonMG_simonLevels;
    bool simonMG_simonSays;
    TArray<class Uuicomp_serverMG_simonButton_C*>* simonSays_stack;
    class Uuicomp_serverMG_simonButton_C* simonMG_prevButton;
    bool holdRMB;
    class UAudioComponent* deathaudio;
    TArray<class Uuicomp_serverMG_bitfitElement_C*>* bitfitMG_slots;
    bool bitfitMG_active;
    TArray<class Uuicomp_serverMG_bitfitElement_C*>* bitfitMG_activeSlots;
    float bitfitMG_speed;
    float bitfitMG_alpha;
    TArray<int> bitfitMG_amounts;
    bool mazeMG_wallsNoCollide;
    bool mazeMG_roflEnabled;

};