class Uui_playerInventory_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/interfaces/ui_playerInventory.ui_playerInventory_C:WidgetTree'";
    TArray<unknown> DynamicBindingObjects = {};
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/interfaces/ui_playerInventory.ui_playerInventory_C:ExecuteUbergraph_ui_playerInventory'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    int32 selected = -1;
    TArray<unknown> objs = {};
    bool stackItems = true;
    bool bIsFocusable = true;
    bool bHasScriptImplementedPaint = false;
    enum Visibility = ESlateVisibility::Collapsed;
    class UButton* Button_a_disch;
    class UButton* Button_a_disch_1;
    class UButton* Button_a_drop_1;
    class UButton* Button_a_equip;
    class UButton* Button_a_hold;
    class UButton* Button_a_info;
    class UButton* Button_a_place;
    class UButton* Button_a_take;
    class UButton* Button_b;
    class UCanvasPanel* canvas_containerInventory;
    class UCanvasPanel* canvas_hovertext;
    class UCanvasPanel* canvas_inventory;
    class UGridPanel* Grid_equipment;
    class UImage* Image_1;
    class UImage* Image_2;
    class UImage* Image_3;
    class UImage* Image_7;
    class UImage* Image_8;
    class UImage* Image_9;
    class UImage* Image_10;
    class UImage* Image_12;
    class UImage* Image_13;
    class UImage* Image_14;
    class UImage* Image_15;
    class UImage* Image_18;
    class UImage* Image_19;
    class UImage* Image_20;
    class UImage* Image_21;
    class UImage* Image_24;
    class UImage* Image_25;
    class UImage* Image_27;
    class UImage* Image_33;
    class UImage* Image_38;
    class UImage* Image_124;
    class UImage* Image_134;
    class UImage* img_desc;
    class UScrollBox* ScrollBox_75;
    class UScrollBox* ScrollBox_prop;
    class UScrollBox* ScrollBox_recipes;
    class UScrollBox* ScrollBox_recipesTxt;
    class UTextBlock* text_bp;
    class UTextBlock* text_recipeName;
    class UTextBlock* text_recipes;
    class UTextBlock* text_recipesAm;
    class UTextBlock* text_revcraft;
    class UTextBlock* text_stackButton;
    class UEditableTextBox* textbox_search;
    class UTextBlock* txt_desc;
    class UTextBlock* txt_descName;
    class UTextBlock* txt_descVolume;
    class UTextBlock* txt_name;
    class UTextBlock* txt_v;
    class UTextBlock* txt_v_pr;
    class UVerticalBox* vbox_list;
    class UWidgetSwitcher* WidgetSwitcher_54;
    class Aprop_container_C* as_prop;
    TArray<class Uuicomp_playerInvSlot_C*>* slots_player;
    TArray<class Uuicomp_playerInvContainerSlot_C*>* slots_prop;
    class Aprop_container_player_C* as_player;
    TArray<class Uuicomp_equipmentSlot_C*>* equipmentSlots;
    bool canEquip;
    bool canex;
    TArray<int> amounts_player;
    TArray<int> amounts_cont;
    TArray<FName> name_player;
    TArray<FName> name_cont;
    TArray<int> playerListIds;
    int lastInd;
    FName lastName;
    int lastSelected;
    int selectedFromHotbar;
    class Aprop_container_C* entered;
    bool selectFromHotbar;
    class UmainGamemode_C* gamemode;
    TArray<class Uuicomp_recipeItemSlot_C*>* slots_recipes;
    class Uuicomp_recipeItemSlot_C* selectedRecipeSlot;
    int NewVar_0;
    class Uuicomp_playerInvContainerSlot_C* hoverContainerSlot;
    class UObject* comp;
    class UObject* NewVar_1;

};