class Uui_menu_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/interfaces/ui_menu.ui_menu_C:WidgetTree'";
    TArray<unknown> DynamicBindingObjects = {};
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/interfaces/ui_menu.ui_menu_C:ExecuteUbergraph_ui_menu'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    float a = 1;
    bool isPause = true;
    bool bIsFocusable = true;
    bool bHasScriptImplementedPaint = false;
    class UTextBlock* 123123;
    class UTextBlock* 123123_1;
    class UButton* button_achiv;
    class UButton* button_credits;
    class UButton* button_discord;
    class UButton* button_Exit;
    class UButton* button_Help;
    class UButton* Button_hide;
    class UButton* button_itch;
    class UButton* button_Menu;
    class UButton* button_overwriteBackupSave;
    class UButton* button_patreon;
    class UButton* button_Resume;
    class UButton* button_Save;
    class UButton* button_Settings;
    class UButton* button_start;
    class UButton* button_stats;
    class UButton* button_tutCanc;
    class UButton* button_tutOk;
    class UButton* button_twt;
    class UButton* button_website;
    class UCanvasPanel* canvas_begin;
    class UCanvasPanel* canvas_blur;
    class UCanvasPanel* canvas_loading;
    class UCanvasPanel* CanvasPanel_0;
    class UCanvasPanel* canvMenu;
    class UImage* Image_0;
    class UImage* Image_61;
    class UImage* imgCur;
    class UWidgetSwitcher* screenSwi;
    class UWidgetSwitcher* switcher_1;
    class UWidgetSwitcher* switcher_widgets;
    class UTextBlock* tex_btnach;
    class UTextBlock* tex_btncreds;
    class UTextBlock* tex_btnext;
    class UTextBlock* tex_btnhelp;
    class UTextBlock* tex_btnmenu;
    class UTextBlock* tex_btnresum;
    class UTextBlock* tex_btnsave;
    class UTextBlock* tex_btnsave_1;
    class UTextBlock* tex_btnStart;
    class UTextBlock* tex_btnstat;
    class UTextBlock* tex_playTut;
    class UTextBlock* tex_suppDisc;
    class UTextBlock* tex_suppItch;
    class UTextBlock* tex_suppPatr;
    class UTextBlock* tex_supptwt;
    class UTextBlock* tex_supptwt_1;
    class UTextBlock* text_activeSaveName;
    class UTextBlock* text_aut;
    class UTextBlock* text_links;
    class UTextBlock* text_loading;
    class UTextBlock* text_name;
    class UTextBlock* text_name_1;
    class UTextBlock* TextBlock;
    class UTextBlock* TextBlock_1;
    class UTextBlock* txt_loading;
    class UTextBlock* txt_version;
    class Uui_achievements_C* umg_achievements;
    class Uui_credits_C* umg_credits;
    class Uui_exitConfirm_C* umg_exitConfirm;
    class Uui_gamemode_C* umg_gamemode;
    class Uui_help_C* umg_help;
    class Uui_keybinds_C* umg_keybinds;
    class Uui_langs_C* umg_langs;
    class Uui_mess_C* umg_mess;
    class Uui_patronList_C* umg_patronList;
    class Uui_resetSave_C* umg_resetSave;
    class Uui_saveSlots_C* umg_saveSlots;
    class Uui_settings_C* umg_settings;
    class Uui_stats_C* umg_stats;
    bool fade;
    class UAudioComponent* sound;
    bool beginn;
    bool as;
    bool canexit;
    class UWidget* widgetEnter;
    bool save;
    FText mainText;
    bool hidden;
    class UmainGamemode_C* gamemode;
    bool showSecret;
    bool save_overwriteSubsave;

};