class Uui_gameRulesList_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/interfaces/ui_gameRulesList.ui_gameRulesList_C:WidgetTree'";
    TArray<unknown> DynamicBindingObjects = {};
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/interfaces/ui_gameRulesList.ui_gameRulesList_C:ExecuteUbergraph_ui_gameRulesList'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    struct Fstruct_gameRules copy = {
        "difficulty_2_63EA144B4BB6BCD72D6A29A0A3A8FDEA": enum_difficulty::NewEnumerator2,
        "fallDamage_8_AEEAECF84A0A8310B4C24E942E240F63": true,
        "dailyTaskFine_11_051DF9B645CDA94ADF4D5DB4B4572215": false,
        "enablePermanentSeason_34_91867AC94AFC6F69138000922C46EE6C": false,
        "permanentSeason_5_25DDA26D4DCFE7B671B7EBB4683CADD8": enum_seasons::NewEnumerator0,
        "extremeCombat_16_752FE8CE400B6E5C55EC8AB0769E39A4": true,
        "daySpeedMult_20_9AEC8D0D42FC9978FC2FD8AD5C1F2780": 1,
        "foodSpoilage_23_904B82F94D2A715172F261991E9E169C": true,
        "foodFatigue_25_B2DFC00346E8DEC584379CB6D9C15828": true,
        "physEvents_27_2BD0FE494601CC2713C1719CCBD4896B": true,
        "funnySetting_29_3DBB4B5041357E51DA0DFBAD9368E881": false,
        "customContent_31_E7C855C54B7BC2F0865B778CB31D8ED4": false,
        "enableLightsOut_64_5719AA5A41D1395B4BE93399B637970D": true,
        "enableRadioTowerDecay_36_B3A69A1149A3A9A6D81297A6A0471A44": true,
        "enableCoordRadarDecay_38_51A919E24E887D87683037A18844DA3F": true,
        "enableTransformerDecay_40_3336090941841EF46AC8158708C66AD7": true,
        "config_42_5E563CA24AA761BC2576879FED9394FD": false,
        "enableMG_math_51_9E0387CD4775D146F6CC07BFFAF9E5DD": true,
        "enableMG_wires_52_94DDAD764B51BFE2AB9535ADB0F89457": true,
        "enableMG_hack_54_047A3CF8404BD7A49E76519E2CC283D3": true,
        "enableMG_slider_55_600CE853439212B2F57EC8B0FEAA4FF7": true,
        "enableMG_maze_56_B822558449517C5B25B1C4A32A22376B": true,
        "enableMG_pipe_57_309D7E5845C5C08E52AD8CA69E3F8361": true,
        "enableMG_simon_58_652AB4064AB21D4A76010CACED70591E": true,
        "enableMG_compare_59_ACA1C02040678BBA98725C97169B8C5A": true,
        "permanentFog_61_33B0F8EA4EFC4825C466EA87C6A5B5BD": false,
        "permanentRain_63_73F792B64077E7BAFE1671A95A7AC272": false,
        "weeklySeason_66_BB921D484B8DE14E2FB16382BB12E686": false,
        "permanentBlackhole_68_1AEA77A74CF2685E3E96E282F89039EC": false,
        "enableHolidays_70_364A65D140F9FDA368496E83CEA51A96": true,
        "experimentalWip_72_6B79BBC44652536797F2B88CB16EB4BB": false,
        "enableWaterFallDamage_74_52C66CA045B046A1ECEF7186034CA4BB": false,
        "noGrass_76_A4A33B4E418F63BBACF9BCBD9895580E": false,
        "bloodLoss_78_D4E4926A49C3BF9A75FD1591F77B3149": true,
        "enableNightmares_80_CB6825EB4DBC5B9849EE6DB5EF70F245": true,
        "enableColdSwapUpgrades_83_41319D9E4AF9783482B051B6E2E702A0": true
    };
    struct Fstruct_gameRules originalLoaded = {
        "difficulty_2_63EA144B4BB6BCD72D6A29A0A3A8FDEA": enum_difficulty::NewEnumerator2,
        "fallDamage_8_AEEAECF84A0A8310B4C24E942E240F63": true,
        "dailyTaskFine_11_051DF9B645CDA94ADF4D5DB4B4572215": false,
        "enablePermanentSeason_34_91867AC94AFC6F69138000922C46EE6C": false,
        "permanentSeason_5_25DDA26D4DCFE7B671B7EBB4683CADD8": enum_seasons::NewEnumerator0,
        "extremeCombat_16_752FE8CE400B6E5C55EC8AB0769E39A4": true,
        "daySpeedMult_20_9AEC8D0D42FC9978FC2FD8AD5C1F2780": 1,
        "foodSpoilage_23_904B82F94D2A715172F261991E9E169C": true,
        "foodFatigue_25_B2DFC00346E8DEC584379CB6D9C15828": true,
        "physEvents_27_2BD0FE494601CC2713C1719CCBD4896B": true,
        "funnySetting_29_3DBB4B5041357E51DA0DFBAD9368E881": false,
        "customContent_31_E7C855C54B7BC2F0865B778CB31D8ED4": false,
        "enableLightsOut_64_5719AA5A41D1395B4BE93399B637970D": true,
        "enableRadioTowerDecay_36_B3A69A1149A3A9A6D81297A6A0471A44": true,
        "enableCoordRadarDecay_38_51A919E24E887D87683037A18844DA3F": true,
        "enableTransformerDecay_40_3336090941841EF46AC8158708C66AD7": true,
        "config_42_5E563CA24AA761BC2576879FED9394FD": false,
        "enableMG_math_51_9E0387CD4775D146F6CC07BFFAF9E5DD": true,
        "enableMG_wires_52_94DDAD764B51BFE2AB9535ADB0F89457": true,
        "enableMG_hack_54_047A3CF8404BD7A49E76519E2CC283D3": true,
        "enableMG_slider_55_600CE853439212B2F57EC8B0FEAA4FF7": true,
        "enableMG_maze_56_B822558449517C5B25B1C4A32A22376B": true,
        "enableMG_pipe_57_309D7E5845C5C08E52AD8CA69E3F8361": true,
        "enableMG_simon_58_652AB4064AB21D4A76010CACED70591E": true,
        "enableMG_compare_59_ACA1C02040678BBA98725C97169B8C5A": true,
        "permanentFog_61_33B0F8EA4EFC4825C466EA87C6A5B5BD": false,
        "permanentRain_63_73F792B64077E7BAFE1671A95A7AC272": false,
        "weeklySeason_66_BB921D484B8DE14E2FB16382BB12E686": false,
        "permanentBlackhole_68_1AEA77A74CF2685E3E96E282F89039EC": false,
        "enableHolidays_70_364A65D140F9FDA368496E83CEA51A96": true,
        "experimentalWip_72_6B79BBC44652536797F2B88CB16EB4BB": false,
        "enableWaterFallDamage_74_52C66CA045B046A1ECEF7186034CA4BB": false,
        "noGrass_76_A4A33B4E418F63BBACF9BCBD9895580E": false,
        "bloodLoss_78_D4E4926A49C3BF9A75FD1591F77B3149": true,
        "enableNightmares_80_CB6825EB4DBC5B9849EE6DB5EF70F245": true,
        "enableColdSwapUpgrades_83_41319D9E4AF9783482B051B6E2E702A0": true
    };
    bool bHasScriptImplementedTick = false;
    bool bHasScriptImplementedPaint = false;
    class UButton* button_reset;
    class UButton* button_save;
    class UExpandableArea* EA_example;
    class UExpandableArea* EA_example_1;
    class UExpandableArea* EA_example_2;
    class UExpandableArea* EA_example_3;
    class UExpandableArea* EA_example_4;
    class UExpandableArea* EA_example_5;
    class UExpandableArea* EA_example_6;
    class UExpandableArea* EA_example_7;
    class Uuicomp_gameRuleSlot_C* gamerule_bloodLoss;
    class Uuicomp_gameRuleSlot_C* gamerule_coldswap;
    class Uuicomp_gameRuleSlot_C* gamerule_customContent;
    class Uuicomp_gameRuleSlot_C* gamerule_customContent_1;
    class Uuicomp_gameRuleSlot_C* gamerule_dailyTaskFine;
    class Uuicomp_gameRuleSlot_C* gamerule_daySpeed;
    class Uuicomp_gameRuleSlot_C* gamerule_difficulty;
    class Uuicomp_gameRuleSlot_C* gamerule_experimental;
    class Uuicomp_gameRuleSlot_C* gamerule_extremeCombat;
    class Uuicomp_gameRuleSlot_C* gamerule_fallDamage;
    class Uuicomp_gameRuleSlot_C* gamerule_foodFatogue;
    class Uuicomp_gameRuleSlot_C* gamerule_foodSpoil;
    class Uuicomp_gameRuleSlot_C* gamerule_funny;
    class Uuicomp_gameRuleSlot_C* gamerule_holidays;
    class Uuicomp_gameRuleSlot_C* gamerule_lightsOut;
    class Uuicomp_gameRuleSlot_C* gamerule_nightmares;
    class Uuicomp_gameRuleSlot_C* gamerule_nograss;
    class Uuicomp_gameRuleSlot_C* gamerule_permfog;
    class Uuicomp_gameRuleSlot_C* gamerule_permrain;
    class Uuicomp_gameRuleSlot_C* gamerule_permSeason;
    class Uuicomp_gameRuleSlot_C* gamerule_permSeason_1;
    class Uuicomp_gameRuleSlot_C* gamerule_physEvents;
    class Uuicomp_gameRuleSlot_C* gamerule_physEvents_1;
    class Uuicomp_gameRuleSlot_C* gamerule_radarDecay;
    class Uuicomp_gameRuleSlot_C* gamerule_season;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_0;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_1;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_2;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_3;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_4;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_5;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_6;
    class Uuicomp_gameRuleSlot_C* gamerule_serverMG_7;
    class Uuicomp_gameRuleSlot_C* gamerule_towerDecay;
    class Uuicomp_gameRuleSlot_C* gamerule_transformerDecay;
    class Uuicomp_gameRuleSlot_C* gamerule_waterFallDamage;
    class UImage* Image_0;
    class UScrollBox* scrollboxRoot;
    class UTextBlock* text_button;
    class UTextBlock* text_button_1;
    TArray<class Uuicomp_gameRuleSlot_C*>* slots;
    class Uui_saveSlots_C* owner;

};