class Uui_UI_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/interfaces/ui_UI.ui_UI_C:WidgetTree'";
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/interfaces/ui_UI.ui_UI_C:ExecuteUbergraph_ui_UI'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    struct FVector2D hovertextSize = FVector2D(0, 0);
    struct FVector hovertextLoc = FVector(0, 0, 0);
    struct FVector2D viewport = FVector2D(0, 0);
    int32 maxAvailableItem = -1;
    int32 selec = -1;
    struct FVector2D radAngle = FVector2D(0, 0);
    bool stacking = true;
    struct FVector compassLocation = FVector(0, 0, 0);
    bool bHasScriptImplementedPaint = false;
    class UCanvasPanel* borders;
    class UCanvasPanel* canv_NGOUD;
    class UCanvasPanel* canvas_actionList;
    class UCanvasPanel* canvas_ammos;
    class UCanvasPanel* canvas_clock;
    class UCanvasPanel* canvas_compass;
    class UCanvasPanel* canvas_hideBoundingbox;
    class UCanvasPanel* canvas_hitbarPivotNest;
    class UCanvasPanel* canvas_holdBar;
    class UCanvasPanel* canvas_hotbar;
    class UCanvasPanel* canvas_hotbarCompassSwap;
    class UCanvasPanel* canvas_hotbarNest;
    class UCanvasPanel* canvas_hotbarPivot;
    class UCanvasPanel* canvas_hovertext_bottomtext;
    class UCanvasPanel* canvas_hovertext_bottomtextBorder;
    class UCanvasPanel* canvas_lookatBounds;
    class UCanvasPanel* canvas_lookatP;
    class UCanvasPanel* canvas_radial;
    class UCanvasPanel* canvas_radialtexts;
    class UCanvasPanel* canvas_rotateRadial;
    class UCanvasPanel* canvas_scubaAir;
    class UImage* cur;
    class UImage* cur_2;
    class UImage* cur_3;
    class UImage* cur_6;
    class UImage* cur_8;
    class UImage* cur_9;
    class UImage* cur_1_c;
    class UImage* cur_4_c;
    class UImage* cur_7_c;
    class UBackgroundBlur* dreamBlur;
    class UBackgroundBlur* glassesBlur;
    class UImage* Image_3;
    class UImage* Image_4;
    class UImage* Image_42;
    class UImage* Image_44;
    class UImage* Image_100;
    class UImage* Image_186;
    class UImage* Image_256;
    class UImage* image_holdBar;
    class UImage* image_stuck;
    class UImage* img_compass;
    class UImage* img_flashlightIcon;
    class UImage* img_hovertext;
    class UImage* img_radial;
    class UImage* img_slot_0;
    class UImage* img_slot_1;
    class UImage* img_slot_2;
    class UImage* img_slot_3;
    class UImage* img_slot_4;
    class UImage* img_slot_5;
    class UImage* img_slot_6;
    class UImage* img_slot_7;
    class UImage* img_slot_8;
    class UImage* img_slot_9;
    class UCanvasPanel* pivot_objectDrag;
    class URetainerBox* RetainerBox_66;
    class UWidgetSwitcher* switcher_crosshair;
    class UTextBlock* text_ammo;
    class UTextBlock* text_ammoSec;
    class UTextBlock* text_battery;
    class UTextBlock* text_clockTime;
    class UTextBlock* text_clockTime_colon;
    class UTextBlock* text_heal;
    class UTextBlock* text_hotbarItemName;
    class UTextBlock* text_hoverItemHelp;
    class UTextBlock* text_hoverItemName;
    class UTextBlock* text_hovertext_bottom;
    class UTextBlock* text_hunger;
    class UTextBlock* text_points;
    class UTextBlock* text_scubaAir;
    class UTextBlock* text_sleep;
    class UTextBlock* TextBlock_9;
    class UTextBlock* TextBlock_61;
    class UTextBlock* TextBlock_45_w;
    class UTextBlock* txt_amSlot_0;
    class UTextBlock* txt_amSlot_1;
    class UTextBlock* txt_amSlot_2;
    class UTextBlock* txt_amSlot_3;
    class UTextBlock* txt_amSlot_4;
    class UTextBlock* txt_amSlot_5;
    class UTextBlock* txt_amSlot_6;
    class UTextBlock* txt_amSlot_7;
    class UTextBlock* txt_amSlot_8;
    class UTextBlock* txt_amSlot_9;
    class UTextBlock* txt_fps;
    class Uui_carmap_C* umg_carmap;
    class Uui_cheatMenu_C* umg_cheatMenu;
    class Uui_damageIndicator_C* umg_damageIndicator;
    class U00000000ui_C* umg_inventory;
    class Uui_quicksave_C* umg_quicksave;
    class Uui_signalName_C* umg_signalName;
    class Uui_subtitles_C* umg_subtitles;
    class UVerticalBox* vbox_actionList;
    class UVerticalBox* VerticalBox_achievements;
    bool isHovertextActive;
    bool changeHovertext;
    class UPrimitiveComponent* hovertextComp;
    bool hovTxt_actorCenter;
    float fpss;
    bool mirror;
    TArray<class Uui_objectActionButton_C*>* actionSlots;
    TArray<enum_interactionActions> actions;
    bool hidden;
    bool disableBoundingBox;
    TArray<class UImage*>* slotInv;
    TArray<FString> names;
    bool isNames;
    bool hideInterface;
    class UMaterialInstanceDynamic* dynmat_radial;
    int maxIndex;
    TArray<class Uui_radialText_C*>* radialTexts;
    TArray<class UTextBlock*>* slotTexts;
    TArray<int> ind;
    class UmainGamemode_C* gamemode;
    bool p;
    bool hideHotbar;
    bool selectingAction;
    class UMaterialInstanceDynamic* dynmat_holdBar;
    bool isValidComponent;
    float grabAlpha;
    bool swapHotbarCompass;
    bool hideInteractionHint;
    bool showBoundingBox;
    bool showActionList;

};