class UUI_oven_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/interfaces/UI_oven.UI_oven_C:WidgetTree'";
    TArray<unknown> DynamicBindingObjects = {};
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/interfaces/UI_oven.UI_oven_C:ExecuteUbergraph_UI_oven'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    struct FVector2D res = FVector2D(0, 0);
    struct FVector2D moveNoise = FVector2D(0, 0);
    struct FVector2D currentWirePosition = FVector2D(0, 0);
    struct FVector2D mousePos = FVector2D(0, 0);
    enum enum_ovenTool playerTool = enum_ovenTool::NewEnumerator0;
    struct FVector2D screenCenter = FVector2D(0, 0);
    bool bIsFocusable = true;
    bool bHasScriptImplementedPaint = false;
    enum Visibility = ESlateVisibility::Collapsed;
    class UImage* background;
    class UButton* button_lid;
    class UButton* button_screw_BL;
    class UButton* button_screw_BR;
    class UButton* button_screw_TL;
    class UButton* button_screw_TR;
    class UCanvasPanel* canvas_background;
    class UCanvasPanel* canvas_foreground;
    class UCanvasPanel* canvas_lid;
    class UCanvasPanel* canvas_pins;
    class UCanvasPanel* canvas_pipes;
    class UCanvasPanel* canvas_wires;
    class UImage* foreground;
    class UImage* Image;
    class UImage* Image_1;
    class UImage* Image_2;
    class UImage* Image_105;
    class UImage* Image_161;
    class UImage* img_pin1;
    class UImage* img_pin2;
    class UImage* img_pin3;
    class UImage* img_pin4;
    class UImage* img_pin5;
    class UButton* pinI_1;
    class UButton* pinI_2;
    class UButton* pinI_3;
    class UButton* pinI_4;
    class UButton* pinI_5;
    class UButton* pinO_1;
    class UButton* pinO_2;
    class UButton* pinO_3;
    class UButton* pinO_4;
    class UButton* pinO_5;
    class UImage* pipes;
    float a;
    bool TL_unscrewed;
    bool TR_unscrewed;
    bool BL_unscrewed;
    bool BR_unscrewed;
    bool lid_taken;
    class UButton* activePin;
    class Uui_ovenWire_C* currentWire;
    class UCanvasPanelSlot* currentWireSlot;
    TArray<class UButton*>* busyPins;
    TArray<struct FIntPoint> currentPairs;
    TArray<struct FIntPoint> requiredPairs;
    int activeIndex;
    TArray<class Uui_ovenWire_C*>* wires;
    TArray<class UButton*>* busyOutPins;
    int tool;
    class UButton* unscrewButton;
    float unscrewAlpha;
    bool fixedPin_1;
    bool fixedPin_2;
    bool fixedPin_3;
    bool fixedPin_4;
    bool fixedPin_5;
    class Akitchen_C* kitchen;

};