class Uui_hovertext_typing_C : public UUserWidget
{
public:
    class UWidgetTree* WidgetTree = "WidgetTree'VotV/Content/umg/components/ui_hovertext_typing.ui_hovertext_typing_C:WidgetTree'";
    class UFunction* UberGraphFunction = "Function'VotV/Content/umg/components/ui_hovertext_typing.ui_hovertext_typing_C:ExecuteUbergraph_ui_hovertext_typing'";
    struct FPointerToUberGraphFrame UberGraphFrame = {};
    struct FVector offset = FVector(0, 0, 50);
    TMap<, > characterDelays = {
    
    };
    struct FVector pointing_location = FVector(0, 0, 0);
    struct Fstruct_tutorialHelpText tutorialData = {
        "text_2_903038D04F62255C3A52639FA84ACD15": FText(""),
        "accessTag_16_A5E21C52490A5EEC2297A2ADF33C3B58": FName("None"),
        "pointTo_5_5ED7515C40D51AE8D81E61ABCCB1DA2B": false,
        "pointToLocation_8_3DC6C14A4529F0D73C4FB7AA82050E41": FVector(0, 0, 0),
        "pointToActor_11_49D2821C46B05F45F6F29B938825C9EA": nullptr,
        "pointToActorComponentByTag_20_AD5DD16343BD9A9357F57CB2F70FF91D": FName("None"),
        "pointToComponentRelative_19_A7EB1F0B4387872933DDD0A7A5193CBD": FVector(0, 0, 0),
        "sendTagWhenPointedAt_23_3AC25A2E446AB72F417F67B724BD5A57": FName("None")
    };
    bool bHasScriptImplementedPaint = false;
    enum Visibility = ESlateVisibility::Collapsed;
    class UImage* back;
    class UCanvasPanel* canvas_root;
    class UCanvasPanel* CanvasPanel_0;
    class UImage* Image;
    class UImage* image_line;
    class UImage* image_lineEnd;
    class UTextBlock* text_next;
    class UTextBlock* text_total;
    class UTextBlock* TextBlock_41;
    class AActor* owner;
    FText text;
    bool autoType;
    FString textToType;
    float typeProgress;
    float typeSpeed;
    bool isTyping;
    class UAudioComponent* audio1;
    int characterPos;
    int characterPos_check;
    class UAudioComponent* audio2;
    class UAudioComponent* audio3;
    int typeSoundIndex;
    float typeDelay;
    bool pointing;
    float dist;
    float lineLength;
    class UMaterialInstanceDynamic* dynmat_line;
    class AActor* pointToActor;
    class UPrimitiveComponent* pointToComponent;

};